Project Name

Tom Clancy's Rainbow Six : Siege

Role

  • Events-Cell Illustrator
  • Senior UI Artist

Date

  • From May 2019
  • To Present Day

Contact

email@domain.com

000-000-000


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RAINBOW IS MAGIC – THE TEDDY CONFLICT EVENT

Rainbow Six: Siege Rainbow is Magic event is amongst the very first events that were made by the team back in 2019 following the success of Outbreak.


Being an April's Fools joke it became a very loved theme. yet the first iteration was focused on Plane and Hostage, two very "not so loved" map and mode.


When the event-cell tackled the "Teddy Conflict" version, we spinned things around by making the hostages the victims and made it a "King Slayer" mode instead.

My job consisted to produce multiple in-game UI Menu Flows and Mockups and custom assets ranging from in-game Modal prompts, Rules Pages, button tiles visuals, icons and promotional marketing Key Arts.


At Ubisoft, UI Artists are also considered integrators, as of such I followed and wrote new documentations for processes, workflows and best industry practices over the years for juniors and newcomers alike.


THE TEDDY CONFLICT – 2023 EDITION

The re-activation of Rainbow is Magic required a full visual retake in all menus. In 2020 we started remaking the whole menus from Flash to a new in-house program tied to Anvil Engine: Phoenix.


My goal, as usual, was to pay tribute to what the team created before, and/or seek to elevate it to a visual standard everyone would agree upon.

Tiles were using a simply blurred transition image for roll-overs and were made to match depending of the vertical or horizontal layout. Cards, on the other hand, were vivid and showcased the bright colors of the operators.

And, exceptionnaly, the Plastic Pals enemies the Fluffy Friends are facing against had no 3D Renders to show them in menus. So, I took on myself to make it look nice and created all of them a custom pose, and custom Plastic Shader to give them the look they deserved.

The Operator Badges in this event we designed with "cutsy stickers" in mind. Made alongside the texturing team, we adapted animals, and inspiration behind the skins and toys to give them all a unique twist.

In 2022, partnering with Florence Trudeau and Jessica Pelletier characters renders. This time I wanted to have that "Fluffy Carebears" theme oozing out. So I made a sparkly heart to house the whole collection and make them shine out their glow in magical rainbow, litteraly.

The Team icons were made with the team names in mind. The Fluffy Friends were giving a wink to My Little Pony, and the Plastic Pals, to Army Men toys.


Lastly, the HUD required a very specific Health System to track both teams Teddy's. With the art direction, and a junior: Pascale Blanchette, we made a progressively damaged teddy bear, and icons for each gadgets. All assets were kept white and color coded to ensure full accessibility.

RAINBOW SIX: SIEGE

CREDITS 2019-2026

Disclaimer that the credits below are relevant people for the above mockups, menus and assets creation at the Montreal Studio. The game has more than 900+ developers as of 2026. It is impossible for me to list everyone. I tried to list everyone from memory and I'm very sorry if your name should and does not appear in this list.

Art Direction

Alexander Karpazis

David Trinquart

Guido Kuipp

Joanna Tsui

Teddy Blanc

Producer

  • Amélie Bernard
    Anthony Bombardier-Touret
  • David Riley
  • Sébastien Lévesque
  • Thierry Huguenin

Game Design

  • Arnaud Vannier
  • Nicolas Lapointe
  • Joshua Mills

Tech Directors

Adrian Togeskov

Maxime Lagacé

Olivier Couture

Thomas Begne

Programmers

Alexander Kurt

Joshua Crozman

Maxime Cloutier

Nael Jazar

Philippe Genois

Valmin Miranda

Vincent Varlet

Zhuhuii Yap

Illustrators

  • Florence Trudeau
  • John Bigorgne
  • Jessica Pelletier
  • Maxime Laramée-Roby
  • Neeraj Patel
  • Stéfanie Morin
  • Vanessa Vogler

Data Integrators

  • Hamid Zafar
  • Maxime Lagacé
  • Simon F Hubert
  • Zachary Hews

Realisation

Émilie Besson

Simon Tessier


UI Artists

Justyn Muniz

Fabien Jean-Claude

Marco Briand

Mathieu Gasse

Maxime Laramée-Roby

Pascale Blanchette

Philippe Fontaine

Stéphane Tartelin

UX Designers

Aurélie Bosc

Bianca Delle Donne

Toni Da Luz

Sébastien François

Audio Team

Adam Tiller

Catherine Valois

Filipe Da Costa

Joël Masicotte

Laurent Martin

Mathieu Daoust

World Team

Alexandre Moge

Étienne Blythe

Frederic Ressaire

Jeremy Dowset

Mahdi Thiab

Yann Sylvestre

Animation Team

Amélie Bouchard

Cato Albu

David Barette

Franziska Marquardt

Jonathan Simard

Pierre-Luc Messier

Stéphane Bonetti

Yannick Tremblay

Marketing Team

Capucine Baumgartner

Monica Penny

Victoria Linel

Vincent Girard

Lighting Team

Dobri Vassilev

Dominique Grandmont


VFX Team

Cédric Segales

Marie Durand

Michel Marois

Romain Thibault

Narrative Team

Cody Hutchinson

Dallas Keller

Ella Siemeni

Nicole Allen-Dexter

Peter Lajoie

Simon Ducharme

QC Devs

Mark Corrado

Mathieu Martinson

Samm Tremblay

Business Team

Austin Rossi

Frédéric Haineault

Joey Audet Pepin

Juliette Lacharme

Luke Anthony Gavita

Valentin Guillemot

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