Since the last quarter of 2016 to the last quarter of 2017, I was in charge of the art direction for UI & UX designs on Dungeon Hunter 5. I’ve lead a team of UI Artists, Flash Programmers and Freelance Illustrators in order to improve a 3 years old hack’n’slash mobile game in today’s competitive app market.
I had to…
- Establish a new “quality-standard” for all in-game menus.
- Rework UX flows usability by designing or redesigning intuitive, attractive and innovative UI systems.
- Supervise the integration of UX systems, their behaviours and animation transitions.
- Create & conceptualize art assets for menus, icons and in-game HUDs.
- Create Digital Paintings for title screens alongside Marketing teams.
- Elaborate diverse visuals for Business team’s Marketing Campaigns.
- Inspire fellow Freelance Illustrators and UI Artists in creating 2D assets and concept arts.
- Manage tasks workload for each artists and programmers alongside Producers.
- Prioritize work according to schedules and keep track of my team’s assigned tasks.
From the first quarter of 2018, I’ve helped different unnanounced projects with their UI Art and designs until I decided to take my leave on April 30th 2018.