Senior UI Artist & Concept Artist
Greetings! I’m Maxime Laramée-Roby, a Senior UI Artist, now Concept Artist at Ubisoft Montreal on Events for Rainbow Six: Siege.
I’ve earned my bachelor degree in 3D Modeling for Games, Cinema and VFX and specialize in creating high-end User Interface Designs, Graphical Assets, Marketing Key Arts, Concepts Arts and 3D models.
I am a Generalist Artist, tackling a wide variety of 2D and 3D mediums, processes and techiques.
Rainbow Six: Siege
[PC & Consoles]
email@domain.com
000-000-000
- Participate in establishing graphics, concepts, moodboard and sketches to the game vision;
- Share and define artistic styles based on the graphical mandates establish by the game’s Art Direction;
- Insure to communicate and follow the the games artistic vision;
- Create unique and original concepts ideas and share through channels those visions to the different teams on the project;
- Support the Creative Director and Artistic Directors by developing Game Artistic Personality briefs and style guides;
- Create and elaborate, as well as supervise, the visual signature of user interface assets (menus, HUD, tiles), environment and level art props, visual effects and animations, marketing art and key visuals illustrations throughout the game worlds;
- Ensure the 2D high quality standard and visual signature is followed in every single steps of development.
- Follow ups on 2D/3D pipelines and workflows, trainings and knowledge share amongst peers and collegues.
Rainbow Six: Siege
[PC & Consoles]
email@domain.com
000-000-000
- Follow design documentation to translate high-level gameplay ideas into functional UI designs.
- Create interface assets (menus, animation, HUD, icons, buttons, world maps, etc.) and create intuitive wireframes and mockups.
- Find balance between artistic aspects and technical constraints.
- Integrate assets using in-house engines alongside programmers.
- Develop and refine my work based on feedback from collaborative teams (debug and optimize).
- Document and share UI designs workflows and best practices with my fellow co-workers.
- Collaborate with the localization team to adapt menus into different languages.
Various Games on Mobiles and PC
UI Designer
Graphical Designer
Concept Artist
Figma
Unity
After Effects
Adobe Illustrator
Adobe Photoshop
email@domain.com
000-000-000
Starting May 2018, I’ve worked for 3 different game companies needs for UI & UX Graphic Assets and Designs on multiple platforms.
I also accepted different kind of offers and commissions: product branding, character concepts, environment concepts, interface blocking & layouts, iconography, etc.
I offered my services as a commissioner on short and long-term contracts for the selected clients mentioned down below on the following projects:
- Nvizzio Creation – Eden Rising Supremacy (PC)
- Gameloft – Dungeon Hunter 5 (Mobile)
- Illogika – Unannounced Project (Mobile)
- Skyn Contact Wine Co. – Logo and Branding (Product)
Lead UI Artist
Marketing Artist
3DSMax 2014
Adobe After Effects
Adobe Flash
Adobe Illustrator
Adobe Photoshop
Figma
Phantom Engine
Unity Engine
Vray
email@domain.com
000-000-000
Since the last quarter of 2016 to the last quarter of 2017, I was in charge of the art direction for UI & UX designs on Dungeon Hunter 5. I’ve lead a team of UI Artists, Flash Programmers and Freelance Illustrators in order to improve a 3 years old hack’n’slash mobile game in today’s competitive app market.
I had to…
- Establish a new “quality-standard” for all in-game menus.
- Rework UX flows usability by designing or redesigning intuitive, attractive and innovative UI systems.
- Supervise the integration of UX systems, their behaviours and animation transitions.
- Create & conceptualize art assets for menus, icons and in-game HUDs.
- Create Digital Paintings for title screens alongside Marketing teams.
- Elaborate diverse visuals for Business team’s Marketing Campaigns.
- Inspire fellow Freelance Illustrators and UI Artists in creating 2D assets and concept arts.
- Manage tasks workload for each artists and programmers alongside Producers.
- Prioritize work according to schedules and keep track of my team’s assigned tasks.
From the first quarter of 2018, I’ve helped different unnanounced projects with their UI Art and designs until I decided to take my leave on April 30th 2018.
UI Artist
3DSMax 2014
Adobe After Effects
Adobe Flash
Adobe Illustrator
Adobe Photoshop
Vray
email@domain.com
000-000-000